Thursday, June 6, 2019

Rise of Darkness Essay Example for Free

Rise of Darkness EssayFor further understanding of the essay, the prop unrivalednts made character of different reading materials related to the story. Related literary works and studies go deeper into certain topics and may include lilliputian but important details which will suffice the proponents in understanding better their chosen topic. It also serves as a ask for the proponents when comparing and analyzing the findings of the study.Related literature is written information that could have a relation or relevance to a specific topic of your query which may come in the form of books, journals, members, and internet resources. Related studies be research that has something to do with that certain subject and may include anything determinationd to provide any information you need on that specific subject.The review of related literature and studies provides the necessary connection between the ongoing work and studies that have been done before. It tells the propon ents about well-established facts and conclusions by other authors, and gives the proponents an appreciation for previously collected evidence and the tribe that collected them.Review of Related LiteratureLike most countries in the Asian region, the Philippines recognises the signifi tusht role of gaming in increasing tourism produce, accord to Naguiat (The Report The Philippines, 2012). One of the most important considerations will be to ensure that current and future gaming developments showcase the best of the Philippines in footing of culture, locations, activities and cuisine. This study states that the Philippines recognize that an improvement in the gaming development might or can increase the tourism in the country.Action-Adventure endorseys argon a hybrid of exercise grittys and adventure games and may be the broadest type of game design in the industry, according to BriarLee Mitchell (Game Design Essentials 2012). Adventure games tend to be to a greater extent slow ly paced and are focused primarily on storylines and problem-solving to get through the levels. When designers add some of action elements described earlier to an adventure game, players can dip themselves in the narrative of the game, experience more and varied personalisedity types with their avatars, and enjoy faster-paced gameplay than in an adventure game while also solving puzzles and often experiencing a detailed and elaborate storyline. Tomb Raider, God of War, and The Legend of Zelda are prime examples of action-adventure games. The preceding(prenominal) related literature describes very well what the genre is of the proposed game. The action-adventure genre leaves game developers with many options in enhancing the gameplay and storyline of a game. The proponents seek to develop a game that performs well in these two areas.Review of Related StudiesAn electronic game is any interactive game operated by computer circuitry, according to Jagretta (2013). The machines, or pla tforms, on which electronic games are played include general-purpose shared and personal computers, arcade consoles, video consoles connected to home television sets, and hold game machines. The term video game can be used to represent the entireness of these formats, or it can refer more specifically only to games played on devices with video displays television and arcade consoles. The preceding(prenominal) related study gives a good description or definition of the term video game.The game has a Multiplayer, Hunting, Solving Puzzle and running action game based, according to Marano and Suba (Stickedshock Brothers A Two-Dimensional (2D) Local Area Network (LAN) Based Roleplaying Game (RPG) ,2013). In the multiplayer mode the user can choose if the user will use Single or Cooperative mode. The main objective of the game was to eliminate enemies, solve puzzles and save the son of their leader. The proposed game contains many similarities with the game in the above related study. Besides the difference of the proposed game not having a cooperative mode and that it is existence developed for Android tablets, these two games have similarities in terms of the intended gameplay, such as puzzle and action elements.Villains are the threats and burden for the protagonist, according to Apostol and De Asis (Middletown High Misery A Two-Dimensional Role-Playing Game, 2012). They are the ones who make the feel of the protagonist difficult and dangerous. The above related study gives a good definition of what a games antagonist and villains are.Computer games are one of the most in demand in the market today, according to Carillo and Sagun (Twilight of the Gods A Two-Dimensional Roleplaying Game, 2012).Through the years, gaming was one of the fastest growing industries in the market. The above related study states the fact that games are desired by many people. This is an economical significance for video games. Whether just for casual fun or competitiveness, games ar e in demand these days.This motif investigates strategies to generate levels for action adventure games., according to Joris Dormans (Adventures in level design generating missions and spaces for action adventure games, 2010) This genre relies more potently on well-designed levels than rule-driven genres such as strategy or roleplaying games for which procedural level generation has been successful in the past. The approach outlined by this paper distinguishes between missions and spaces as two separate structures that need to be generated in two individual tones. It discusses the merits of different types of generative grammars for each individual step in the process. The above related study high uplights the importance of level design in the action-adventure genre of games. This aspect of gameplay has been considered before, but this study brings its importance forward. A well-designed level essential engage both the players reflexes (action element) and problem-solving (adve nture element).An attractive element of the gaming experience as a learning tool is that it provides opportunities for continued practice because minus consequences are not typically associated with failure. Rather, failure serves as an integral part of the learning experience, According to Howells Cranmer (2010) This study encourages players to improve through repeated practice byadvancing or replaying the parts of a game. In games failures can become a true gaming experience.As the industry-standard, Photoshop skills are a necessity if you hope to be employable in the graphic design field, According to Sue Chastain(2013)Review of Related ReadingsThe video game industry is an 80-billion dollar industry and is considered to be the biggest form of entertainment, according to the article Philippine Government Supports Video Game Industry by Pineda (2013). In a global scale, it even beats TV, harmony and Film Industries. Because video games are huge, governments from various countr ies have expressed their support for the industry. In the above related article, it is shown that video games can have an impact economically on a nation because of the size of the video game industry. Android tablets are not a dedicated gaming console, but most of the downloaded applications in the Google Play Store are in the entertainment and games category.Were all used to looking at 2D images in everyday life, but well-educated what things look good isnt the same as understanding exactly why they they look good, according to the article The Total Beginners string to Better 2D Game Art by Mark Simpson of gamedev.net (2013). Any 2D image can be broken down into basic elements, and you can think about creating 2D art as combining those elements in a way that 1) Looks like what you meant it to be, and 2) Is not super ugly. For example, we all make do what a square and a sphere look like, but how do they fit into the process of making an identifiable character? The proposed game w ill use matted (2D) visuals. The proponents intend to create original visual art for the game, and the above related reading gives good tips and general instructions to keep in mind for the earth of savorless game sprites and backgrounds.Even though game developers are focused on making games more immersive, all too often they build things in the game that break the feel and remind you that you are playing a game, according to the article 3 Things Video Games Do Too often To Break The Sense of Immersion by Dave LeClair of MakeUseof(2012). These gameplay trappings will suck you out of the living, breathing world and remind you that its just a game. regrettably its hard to think of alternatives for some of these staples of games, but hopefully, with the incoming next generation of consoles, developers will find alternative ways to accomplish these actions. With the proposed game being in the action-adventure genre, good immersion into the game is one of the goals of the proponent s. The storyline is an integral part of the action-adventure genre. The above related reading serves as a good guide when the intent of the game is to also be entertaining in terms of its story.The local industry is very small right now and were onerous to get a bigger share of the market, says Darwin Tardio, president of the Game Development Association of the Philippines (GDAP) according to the article Game on the present and future of game development in the Philippines by Mardadesch (2011). Its booming, and can be lucrative. When GDAP started there were only four member companies. Now, three to four years later, there are 22 companies working on a lot of game projects, many of them big ones. The game development industry of the Philippines has a lot of room for growth as stated in the related article above. There are many platforms for which game developers may contribute to, and any contribution is a step forward for the game development industry. Building games for Android al so contributes to the industry.If you are someone who is not conditioned by Hollywood products, someone who enjoys 2D biography because of its unexpected delights, not necessarily juvenile or always wholesome, you may find it rewarding to check out some of the above-mentioned titles, according to the article Are 2D animated movies dead? by Zulueta (2010). If you are a 2D fan who does not always require from your movies the presence of a small animal sidekick, or a string villain to counter point the heros goodness, or villains that always die falling from a high place, or gags every couple of minutes just to keep your short, video game-oriented attention span riveted, then 2D animation features are still lively and kicking. The value of three-dimensional (3D) games in modern games is evident. Every advancement in technology means an increasingly accurate visual representation of reality. Yet two-dimensionalgraphics are still valuable, as stated in the above related article, for ad ding its own unique character and feel to a game or animation.Anino Games is a third party game developer specializing in end-to-end game development for the PC, Nintendo DS, and mobile phone platforms, according to an article titled Anino Games by Valencia (2009).. Anino Games is the open and largest game development studio in the Philippines, with more than 50 developers. Anino Games is a big step forward in establishing the game development industry in the Philippines. Anino Games also develops games for mobile platforms which may include Android tablets.SynthesisThe review of related literature and studies is a very important part of the research process. It helps the researchers and connects the study to previous studies. It also highlights the opinions and findings of different researchers.From the related literature, the book Game Design Essentials by Briar Lee Mitchell defines wat an action-adventure game is and what are the elements that can be found in games within the g enre. Games that combine elements of action and adventure games are called action-adventure games. Some of these elements are the storyline, level design, shooting and platforming, and more.From the related studies, the study Touchscreen vs traditional controllers in handheld gaming by Zaman, Natapov and Teather examines the usability of touchscreen controls (virtual gamepads) versus traditional controllers ( personal gamepads). This is important to consider as the game to be developed is for Android tablets, and most of them do not have physical controls. Because of this, it is important to have and well-designed control system for the game.From the related readings, the article 3 Things Video Games Do Too Often To Break The Sense of Immersion by Dave LeClair highlights the importance of immersion and a good storyline that is possible from video games. A good storyline can make the player want to know more about the world within thegame, and that is one goal of the proponents of it is at all possible considering the circumstances and constraints of the study.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.